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    Server.SendToAll Method

    Namespace: Riptide
    Assembly: RiptideNetworking.dll

    Overloads

    SendToAll(Message, bool)

    Sends a message to all connected clients.

    SendToAll(Message, ushort, bool)

    Sends a message to all connected clients except the given one.

    SendToAll(Message, bool)

    Sends a message to all connected clients.

    public void SendToAll(Message message, bool shouldRelease = true)

    Parameters

    Message message

    The message to send.

    bool shouldRelease

    Whether or not to return the message to the pool after it is sent.

    Remarks

    If you intend to continue using the message instance after calling this method, you must set shouldRelease to false. Release() can be used to manually return the message to the pool at a later time.

    SendToAll(Message, ushort, bool)

    Sends a message to all connected clients except the given one.

    public void SendToAll(Message message, ushort exceptToClientId, bool shouldRelease = true)

    Parameters

    Message message

    The message to send.

    ushort exceptToClientId

    The numeric ID of the client to not send the message to.

    bool shouldRelease

    Whether or not to return the message to the pool after it is sent.

    Remarks

    If you intend to continue using the message instance after calling this method, you must set shouldRelease to false. Release() can be used to manually return the message to the pool at a later time.

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