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    Message.InstancesPerPeer Property

    Namespace: Riptide
    Assembly: RiptideNetworking.dll

    InstancesPerPeer

    How many messages to add to the pool for each Server or Client instance that is started.

    public static byte InstancesPerPeer { get; set; }

    Property Value

    byte

    Remarks

    Changes will not affect Server and Client instances which are already running until they are restarted.

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