Client.Send Method
Namespace: Riptide
Assembly: RiptideNetworking.dll
Send(Message, bool)
Sends a message to the server.
public ushort Send(Message message, bool shouldRelease = true)
Parameters
Message | message |
The message to send. |
bool | shouldRelease |
Whether or not to return the message to the pool after it is sent. |
Returns
ushort | For reliable and notify messages, the sequence ID that the message was sent with. 0 for unreliable messages. |