Client.Send Method
Namespace: Riptide
Assembly: RiptideNetworking.dll
Send(Message, bool)
Sends a message to the server.
public ushort Send(Message message, bool shouldRelease = true)
Parameters
| Message | message | 
      The message to send.  | 
    
| bool | shouldRelease | 
      Whether or not to return the message to the pool after it is sent.  | 
    
Returns
| ushort | For reliable and notify messages, the sequence ID that the message was sent with. 0 for unreliable messages.  |